﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace VIP.Manager{

    public class BaseManager : MonoBehaviour
    {

        /// <summary>
        /// 音频管理器
        /// </summary>
        private AudioManager audioManager;

        void Start()
        {
            audioManager = gameObject.AddComponent<AudioManager>();
        }

    }

}
